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prototype

clock August 31, 2012 14:14 by author Administrator

 

A picture is worth a thousand words.

A prototype is worth a thousand lines of code.


Prototypes Are For Two-Way Communication

The key element, and the reason for creating prototypes, is to get two-way communication. A prototype is not just a status update about your design.

A prototype is the start of a conversation.

Prototyping is not only useful for design conversations, it is critical to understanding your requirements. Yes, a prototype will you get feedback about the design-execution of your proposed solution. More importantly, a prototype can help you make sure you’re solving the right market problems.

 



new post

clock August 9, 2012 22:01 by author Administrator

www.tommyalf.com/2010/12/java-collection-sort-list.html

http://www.javacodegeeks.com/2012/08/spring-security-3-ajax-login-accessing.html

http://martinfowler.com/articles/lmax.html

http://www.javacodegeeks.com/2012/08/client-reviews-from-waterfall-to-agile.html

http://www.javacodegeeks.com/2012/08/five-step-illustrated-guide-to-setup.html

http://www.javacodegeeks.com/2012/03/agile-lifecycles-for-geographically.html



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 Welcome to this web site . This page has two purposes: Sharing information about my professional life such as articles, presentations, etc.
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